CRAFTING & GATHERING  ·  2026-05-29

Logging & Lumber Guide

Rookery Isles' complete ArcheAge 3.0 logging guide, chop wild trees for Logs, find every tree by zone, and turn Log into Lumber at the Sawmill.

Everything a woodcutter needs on Rookery Isles: the Logging vocation, where every tree grows, woodlots, and the Log-to-Lumber conversion that feeds Carpentry, ships, and housing.

Table of Contents


Requirements

You must be Character Level 52 to gather in the open world on Rookery Isles. Mining, Logging, Gathering, Farming, Husbandry, and Fishing are all gated at character Level 52 (the client enforces this), so you cannot mine, chop, harvest, farm, raise livestock, or fish until you reach Level 52. Bench crafting and processing have no level requirement, but their materials come from gathering. The Anya Vein adds a further gate of 50,000 Mining proficiency on top of Level 52.


Logging vs Carpentry, two different vocations

This is the single most important thing to understand before you pick up an axe, and the one most guides get wrong. Logging and Carpentry are two separate vocations on Rookery Isles' ArcheAge 3.0 (Revelation) build.

  • Logging is a Harvesting vocation. It covers felling wild trees for Logs, and crafting Woodlots and sapling kits. Chopping a tree raises your Logging proficiency.
  • Carpentry is a Crafting vocation. It covers turning Log into Lumber (and Lumber into furniture, vehicles, ship parts, and bows). Processing Logs raises your Carpentry proficiency.

If you only chop and never process, your Carpentry stays at zero, and vice versa. The Log-to-Lumber recipe is filed under Carpentry in the server database, not Logging, and not at a Carpentry Workbench (more on that station mistake below).

VocationClient tabWhat it doesWhat proficiency it raises
LoggingHarvestingChop wild trees, craft woodlots/saplingsLogging
CarpentryCraftingLog → Lumber, furniture, vehicles, bowsCarpentry

Logging is one of the six Harvesting vocations alongside Mining, Gathering, Farming, Husbandry, and Fishing. For the full picture of how vocations and proficiency work, see the Proficiency & Labor guide.


How chopping works

Felling a wild tree is a doodad interaction, not a tool action. Walk up to a tree, interact, and your character chops it down. No axe item is required, none of the chop actions or the Log-to-Lumber recipes reference a tool in the database. You only need Labor Points.

Labor cost. The standard wild-tree chop (skill Chop Tree, id 10741) costs 15 Labor Points. That is the canonical figure for every common overworld tree. Woodlots are much more expensive to harvest, see that section. A handful of special trees use their own skills with different costs:

ActionSkill idLabor
Chop Tree (standard wild tree)1074115 LP
Cut Archeum Log (Archeum Tree)2762815 LP
Chop Blazing Tree (Calmlands event)1505315 LP
Chop Thunderstruck Tree (lightning-struck rare)80000335 LP
Chop Woodlot (small, player-planted)2552035 LP
Chop Woodlot (planted, larger)27284200 LP
Chop Large Woodlot27410600 LP

What you get. Every felled tree drops a sapling at 100% (a Cedar drops a Cedar Sapling, an Apple drops an Apple Sapling, and so on), keep these to replant. The tree also yields Logs (item 8017), the universal timber currency that stacks to 5,000.

A note on log yields. The exact number of Logs per chop is not stored in Rookery's server data, the bulk yield is delivered through loot packs whose contents are not in the readable database. Any guide claiming "Cedar gives 6 to 9 logs" or "Banana gives 2 logs" is quoting community lore, not server-confirmed values. What is confirmed is relative abundance: which trees are common and where, which is what actually determines your logs-per-hour.


The tree catalog

Rookery's world contains 127 distinct cutdownable tree species. The ones you will actually farm are the common overworld deciduous and fruit trees. A few naming notes that correct widespread errors:

  • The bay tree's in-game entity is "Bay Tree" (it drops a Bay Sapling), not "Bayleaf Tree." There is no "Bayleaf Tree" in this build.
  • The poplar entity is "Poplar Tree", not "Hybrid Poplar."
  • Cedar is the single most abundant tree in the world and your best all-around Log source.

Common overworld trees: Cedar, Grapevine, Lemon, Baobab, Bay Tree, Avocado, Apple, Olive, Banana, Ginkgo, Rubber, Pomegranate, Jujube, Moringa, Fir, Beech, Pine, Bamboo, Fig, Cherry, Maple, Birch, Chestnut, Palm, Aspen, Juniper, Larch, Oak, Ash, Ebony, Orange, Sequoia, Apricot, Cottonwood, Cork, Willow, Hornbeam, White Cypress, Camphor, Poplar Tree, Spruce, Cypress, Yew, Thuja, Tea Plant, Cacao, Goldberry.

Special / rare / event trees: Archeum Tree, Rumbling Archeum Tree, Mineral Archeum Tree, Blazing Tree (Calmlands), Thunderstruck Tree, Old Tree, Golden Ruins Tree, Padmos Tree, Majestic Tree, Cornucopia Tree, Sun's Day Tree, Traveler's Tree, Frozen Bramble, Silent Forest Tree.

The total world census, top species by spawn count:

TreeWorld spawnsTreeWorld spawns
Cedar3,142Pomegranate381
Grapevine2,762Jujube342
Lemon2,464Moringa338
Baobab1,857Fir326
Bay Tree1,722Beech319
Avocado1,411Pine313
Apple1,283Bamboo301
Olive1,085Fig287
Banana986Cherry280
Ginkgo447Maple199
Rubber391Birch194

(Source: 23,239 mapped cutdownable tree spawns across the overworld.)


Where trees grow, zone by zone

Every tree spawn was mapped to its zone by matching world coordinates to zone bounding boxes. The table below shows the richest logging zones and the species that dominate each one. The starter continents are extremely well-stocked, so once you reach Level 52 you do not need to travel anywhere special to start chopping. Remember the gate: Logging is a world-gathering vocation, so you cannot fell a single tree until your character is Level 52.

Trees in zoneZoneDominant species
3,052HalcyonaLemon, Grapevine, Bay Tree, Cedar
2,983SanddeepBaobab, Lemon, Grapevine, Banana
2,475Gweonid ForestAvocado, Bay Tree, Cedar, Lemon
2,199Solzreed PeninsulaGrapevine, Baobab, Cedar, Bay Tree
2,131Feuille SoundCedar, Lemon, Baobab, Bay Tree
2,006Lilyut HillsLemon, Banana, Cedar, Grapevine
1,937Sunspeck SeaGrapevine, Cedar, Avocado, Bay Tree
1,689White ArdenBaobab, Apple, Grapevine, Lemon
961Two CrownsCedar (529!), Apple, Banana, Oak
765Arcadian SeaCedar (554!), Larch, Avocado, White Cypress
594MarianopleLemon, Grapevine, Cedar, Bay Tree
335Silent ForestMaple, Chestnut, Bamboo, Cherry
237Rokhala MountainsApple, Birch, Ash, Beech
189VillanelleRubber, Avocado, Bay Tree, Cork
182Cinderstone MoorBamboo, Cedar, Moringa, Avocado
166YnystereFig, Baobab, Palm, Cherry
152AhnimarLemon (all)
151Castaway StraitMoringa, Pine, Cedar
129Tigerspine MountainsRubber, Jujube, Cork, Goldberry
128Solis HeadlandsGrapevine, Bay Tree, Cherry, Orange
127ReedwindOlive, Apple, Ginkgo, Chestnut

Practical takeaways:

  • For pure Log volume: Halcyona, Sanddeep, and Gweonid Forest have the densest tree fields. Halcyona and Sanddeep are contested war zones, bring caution and a fast mount.
  • For safe, beginner-friendly Cedar: Two Crowns (529 Cedar) and Solzreed Peninsula are Nuian-protected leveling zones, so you can farm them without PvP risk. See the World Zones Atlas for each zone's faction and PvP status.
  • For specialty timber: Silent Forest is the Maple and Bamboo hub; Villanelle and Tigerspine are your Rubber and Cork sources; Rokhala Mountains (Birch, Ash) and Airain Rock (White Cypress, Aspen) carry the cold-climate species.

Be aware which zones are lawless before you commit a long haul. Sanddeep, Halcyona, and the seas (Sunspeck, Arcadian, Feuille, Castaway) are free-PvP. The protected Nuian and Harani zones are the low-risk grind.


Woodlots and planted trees

Beyond chopping wild trees, the Logging vocation lets you craft and plant Woodlots, tree clusters you grow on your own land for repeatable, concentrated harvests. Sapling kits and woodlots are made at a Farmer's Workstation and consume saplings plus reagents like Heavy Hardwood (item 42344) and Coin.

Woodlot craftProductMaterialsLogging proficiency required
Aspen Woodlotitem 329295 Aspen Sapling + 10 Coin + 2 Heavy Hardwood50,000 (Master)
Bamboo Woodlotitem 329315 Bamboo Sapling + 10 Coin + 1 Heavy Hardwood50,000 (Master)
Maple Woodlotitem 329305 Maple Sapling + 18 Coin + 2 Heavy Hardwood90,000 (Champion)
Rubber Tree Woodlotitem 329285 Rubber Sapling + 36 Coin + 5 Bait Worm180,000 (Celebrity)
Pine Woodlotitem 329323 Pine Sapling + 46 Coin + 3 Heavy Hardwood230,000 (Famed)

Harvesting a woodlot costs far more Labor than a wild tree, 35 LP for a small woodlot, scaling up to 200 LP and 600 LP for the larger woodlot chops, versus 15 LP for a single wild tree. The trade-off is that a woodlot is a planted, repeatable, multi-chop cluster on your own land, free from competition and travel time.

The Wilted (decay) stage. Planted trees and woodlots are living crops: if you leave them too long after maturity, they degrade into a Wilted state and their yield suffers. Harvest promptly once a tree matures. The exact per-chop yields of woodlots are not server-verifiable (the same loot-pack limitation that applies to wild trees), so treat any specific "logs per woodlot harvest" numbers you see elsewhere as community-reported, not confirmed.

Planting and growing trees also touches the Farming guide, the structures and land mechanics overlap.


Growth times

Planted saplings and woodlots take real time to mature. The pattern is clear: high-value timber trees take far longer than fast fruit/utility trees. Plan around it, start your slow trees first, then fill gaps with fast ones.

Tree / WoodlotApprox. growth time
Pine~68.6 hours
Oak~48.6 hours
Maple~34.3 hours
Pine Woodlot~34.3 hours
Spruce / Cedar / Baobab~25.7 hours
Maple / Bamboo Woodlot~17.1 hours
Apple / Aspen / Lemon~14.3 hours
Bay Tree / Rubber~11.4 hours
Aspen Woodlot~11.4 hours
Archeum Tree~8.0 hours
Grapevine / Avocado~5.7 hours
Rubber Woodlot~5.7 hours

Reading the table: if you want a fast turnaround, Grapevine and Avocado mature in under six hours. If you are willing to invest, Pine (nearly three days) and Oak yield the heavier timber prized by Carpenters. (Named visible stages like "Sprout → Sapling → Mature" are descriptive, the server tracks growth as scaling phases rather than labeled stages.)


Log to Lumber, the Sawmill conversion

Here is where most guides go wrong, so read carefully. Log is processed into Lumber at the Sawmill Station, NOT at a Carpentry Workbench.

  • Recipe (craft id 83): 3 Log (item 8017) + 1 Coin → 1 Lumber (item 8337)
  • Station: Sawmill Station (doodad 558), confirmed in the database
  • Vocation: Carpentry
  • Labor: 5 LP per craft
  • Proficiency gate: none, usable from rank 1

The Carpentry Workbench (doodad 532) is for furniture and vehicles, not for the base Log-to-Lumber step. If you try to process Logs there, you will not find the recipe. Use a Sawmill Station (found at crafting hubs and on player land), or a Complex Processing Shelf (doodad 9109), which can also do the 3 Log → 1 Lumber conversion.

The canonical conversion is 3:1, three Logs make one Lumber. Bulk variants exist for clearing big stockpiles efficiently (they save clicks, not Labor, the cost scales linearly):

RecipeInputsOutputStationLaborCarpentry gate
Craft 833 Log + 1 Coin1 LumberSawmill Station5 LPnone
Craft 534430 Log + 100 Coin10 LumberSawmill Station50 LP50,000 (Master)
Craft 756130 Log + 20 Coin10 LumberComplex Processing Shelf50 LP10,000 (Amateur)
Craft 7577300 Log + 600 Coin100 LumberComplex Processing Shelf500 LP30,000 (Veteran)

The next step up the chain is Fine Lumber (item 16324): craft 85 turns 10 Lumber + 1 Small Seed Oil → 1 Fine Lumber at the Sawmill (10 LP). Fine Lumber feeds higher-tier Carpentry recipes.

The recommend_level: 52 you may see on these processing recipes is just an upstream default label, not an enforced gate on the Sawmill step itself. Processing Log into Lumber at a bench has no level requirement, so you can run the conversion at any level once you have Logs. The catch is getting the Logs: chopping trees in the open world is gated at character Level 52 (see the deviations note at the bottom), so a fresh character has no Logs to process until they hit 52.


What Lumber feeds

Lumber is one of the four pillar refined materials (alongside Ingot, and Fabric and Leather). It flows into three major sinks:

  • Carpentry, furniture and decorations for your house, plus bows and other wooden gear. Example: a Brown Hardwood Bed needs 4 Lumber among its materials (craft 64, Carpentry Workbench).
  • Machining, ships, vehicles, and gliders. Hulls and components consume Lumber heavily. If you plan to build a clipper or a farm cart, you are a Lumber consumer. See Mounts & Ships.
  • Housing & Construction, building and decorating your home consumes Lumber alongside Stone Brick and other refined mats. See the Housing guide.

Lumber is also a trade good. Craft 4008 packs 100 Lumber + 1 Coin → 1 Lumber Pack (item 17683) at the Sawmill, a specialty pack you can run to a trade outlet for profit. See Trade Packs & Commerce.

Refined itemIDMade fromUsed by
Log8017chopped from treesthe base of everything
Lumber83373 LogCarpentry, Machining, Construction
Fine Lumber1632410 Lumber + Small Seed Oilhigher-tier Carpentry
Lumber Pack17683100 Lumbertrade/commerce runs
Heavy Hardwood42344reagentwoodlot crafting

Proficiency ranks and gates

Both Logging and Carpentry climb the same proficiency ladder as every vocation. You earn proficiency by spending Labor on the relevant action (chopping for Logging, processing for Carpentry). Ranks are reached at cumulative proficiency thresholds:

#RankUp to#RankUp to
1Amateur10,0007Champion90,000
2Novice20,0008Adept110,000
3Veteran30,0009Herald130,000
4Expert40,00010Virtuoso150,000
5Master50,00011Celebrity180,000
6Authority70,00012Famed230,000

The ladder continues to Legend at 1,000,000. Higher rank means cheaper, more efficient harvesting, the exact Labor-reduction formula is not something we publish a precise number for, but the direction is reliable: the more you rank up, the more you get per chop.

Most logging and Log-to-Lumber work is open from rank 1. The gates that matter come on the woodlot recipes (Master through Famed) and the bulk Lumber recipes, for example the 30-Log Sawmill recipe wants Master rank, while the Complex Processing Shelf bulk variants gate lower.


Boost items

If you want to climb Logging proficiency faster, the build includes proficiency boost scrolls:

ItemID
Logging Boost Scroll32542
Superior Logging Boost Scroll32547
Prime Logging Boost Scroll34037
Logging Proficiency Boost Scroll36199

(The exact magnitude and duration of each scroll are not detailed in the server data, so treat the tiering, Boost < Superior < Prime, as the only firm ordering.)


A leveling path

A clean, low-risk way to build both vocations once you are eligible to gather:

  • Step 1. First, get to Character Level 52. World gathering (including chopping trees) is gated there on Rookery, so this is a prerequisite, not optional. Then head to your faction's safe starter zone. Nuian players: Two Crowns (529 Cedar) or Solzreed Peninsula. Harani players: Solis Headlands or Mahadevi. Cedar is everywhere and stacks high.
  • Step 2. Chop wild trees at 15 LP each. Keep every sapling that drops, those are your future woodlots and replants.
  • Step 3. Haul your Logs to a Sawmill Station and run craft 83 (3 Log → 1 Lumber, 5 LP). This builds Carpentry in parallel with your Logging.
  • Step 4. Once you reach Master (50,000) Logging, craft your first woodlots (Aspen or Bamboo are the cheapest gates) and plant them on your land for repeatable harvests. Mind the Wilted stage, harvest promptly.
  • Step 5. As Carpentry climbs, unlock the bulk Lumber recipes to clear large Log stockpiles, then move into Fine Lumber and finished Carpentry goods for housing and ships.

For the broader crafting picture, how all 22 vocations and their stations connect, see the Crafting Chains overview.


On Rookery Isles

A few places where this server differs from default ArcheAge behavior:

  • World gathering requires Character Level 52. On Rookery Isles, Logging (and every other world-gathering vocation: Mining, Gathering, Farming, Husbandry, Fishing) is gated at character Level 52. The client enforces this from its in-pak data, so you cannot chop a wild tree until you reach Level 52. Processing Log into Lumber at a Sawmill has no level requirement, but the Logs themselves come from gathering, so the Level 52 gate is the real start line. Any recommend_level: 52 label on a processing recipe is an upstream default and unrelated to this gate.
  • No tool required. Chopping is a doodad interaction. You spend Labor, not an axe.
  • Log-to-Lumber is a Sawmill job, under Carpentry. Not a Carpentry Workbench, and not the Logging vocation. This trips up players coming from guides written for other servers or patches.

Remember the brand: this is ArcheAge 3.0 (Revelation), not Erenor, the top crafted timber goods live in the Carpentry tree of this build, and the world is the one mapped above.

See also

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