ECONOMY & TRADE  ·  2026-05-29

Currencies & Vendors

Rookery Isles' complete ArcheAge 3.0 currencies and vendors reference: Gold, Honor Points, Gilda Stars, Vocation Badges, Loyalty, and where to spend them all.

Every spendable currency on the Rookery Isles ArcheAge 3.0 (Revelation) server: what each one is, how you earn it, and exactly what it buys, verified against the live game database.

ArcheAge has a reputation for drowning new players in "currencies." Most of what looks like a separate money type is actually just an item in your bags that a vendor or crafter happens to accept. On this ArcheAge private server there are only a handful of true currency counters wired into the buy path, and a small set of inventory tokens that behave like money by barter. This guide separates the two cleanly so you always know what you are actually holding.

One thing up front: the website Credit shop is a separate real-money currency. It is not earned in-game and is not part of the in-game economy described here. We cover where Credits and Loyalty live so you do not conflate them with gold, but the bulk of this article is about what you grind for in the world.

Table of Contents


How currencies work in 3.0

Under the hood, "currency" on this server is stored in one of two ways.

Account or character counters. These are numeric fields attached to your character or account, the same way a bank balance works. Gold lives here, as do Honor Points, Vocation Badges, and Loyalty. When a vendor charges one of these, the number simply goes down.

Inventory items used as money by barter. These are real items sitting in a stack in your bags. Gilda Stars, Loyalty Tokens, Charcoal Stabilizers, and Blue Salt all fall into this group. A crafter or a special vendor consumes the item the way a recipe consumes any other reagent. There is no hidden account meter behind them.

The distinction matters because only a counter can be charged by a standard merchant. In this build a vendor can charge exactly three counters: gold, Honor Points, or Vocation Badges. Everything else is bought either at the cash shop (Credits and Loyalty) or by handing over an item.

CurrencyStorageCharged by a standard vendor?
Gold / Silver / CopperCharacter counter (copper)Yes, general merchants
Honor PointsCharacter counterYes, Honor shop
Vocation BadgesCharacter counterYes, Vocation shop
Gilda StarsInventory item (23633)No, consumed by crafters and Mirage Isle designers
LoyaltyAccount counterCash shop only
CreditsAccount counterCash shop only (real-money)
Charcoal / Dragon Essence StabilizerInventory itemsNo, crafting reagents

For more on the gear and consumables these currencies buy, see /wiki/gear-progression, /wiki/regrade-and-gemming, and /wiki/pvp-gear-and-stats.


Gold, Silver, and Copper

Gold is the backbone of the economy and the only currency that touches nearly every system in the game.

Denomination. The wallet is stored internally in copper. The conversions are fixed:

UnitEquals
1 silver100 copper
1 gold100 silver
1 gold10,000 copper

When an admin or website tool quotes a price it uses a gold, silver, copper triple and converts to copper behind the scenes. In play you simply see the three-part wallet at the bottom of your screen.

How you earn it.

  • Killing mobs and looting their drops, then vendoring the junk.
  • Quest rewards.
  • Selling gathered, farmed, and crafted goods on the Auction House.
  • Turning in specialty trade packs at destination zones. See /wiki/trade-packs-and-commerce for the route matrix and profit figures.

What it buys. Almost everything that is not locked behind a special currency:

  • General merchant goods (the largest vendor class in the game by far, over 64,000 sell entries).
  • Auction House purchases.
  • Housing tax, paid with a Tax Certificate item, plus property upkeep.
  • Repairs, fast travel, and mail postage.
  • Regrade charms and most consumables. See /wiki/regrade-and-gemming.

General merchants set their own buy and sell multipliers per NPC, and Rookery layers its own vendor overrides on top to add or remove specific lines. The practical takeaway is simple: if you want flexibility, hold gold. It is the one currency that converts into nearly any other goal through the Auction House.


Honor Points

Honor Points are the PvP currency. They are a true character counter, so they are spent directly at a dedicated vendor.

How you earn it.

  • Player versus player kills and PvP objectives award Honor through a special game effect. The exact amount scales with a server config multiplier, so we do not quote a fixed "Honor per kill" number.
  • Quests that specifically grant Honor Points.
  • Certain NPC kills carry an Honor reward value.

Where you spend it. The Honor shop is its own vendor class, with 222 sell entries covering 115 distinct items, and every single one is priced in Honor Points. Prices climb in a long verified ladder from 10 Honor at the low end all the way to 150,000 Honor for the top rank reward.

TierHonor costExamples (verified shop item names)
Cheap10 to 50PvP lunagems (Clear Gale and Clear Earth Lunagem of Mastery, Fidelity, Flexibility at 10; Vivid Gale, Wave, and Earth Lunagems at 50)
Mid250 to 6,000Bruiser's Badge (250), Dawn of Glory (300), Honorhewn lunafrost (Intuitive, Tranquil, Precision, Calm), grimoires and Inquisitor's Robes
High30,000 to 150,000Ironclad Design (30,000), Honor rank Tokens (see below), Comet Speedster Design (50,000)

The headline Honor sinks are the Honor rank Tokens, a ladder of military rank rewards. They are the most expensive single purchases the Honor shop offers:

Honor TokenHonor cost
Honor Token: 2nd Rank Soldier60,000
Honor Token: 1st Rank Soldier75,000
Honor Token: 3rd Rank Knight90,000
Honor Token: 2nd Rank Knight105,000
Honor Token: 1st Rank Knight120,000
Honor Token: Grand Master135,000
Honor Token: General150,000

If your goal is competitive gear and PvP enhancements, Honor is your second wallet. For how those items feed into a build, see /wiki/pvp-gear-and-stats and /wiki/pvp-and-arenas.


Vocation Badges

Vocation Badges are the crafting and gathering currency, sometimes called Vocation Points or Living Points depending on where you see them named. They are a character counter and have their own dedicated shop.

How you earn it. Badges proc from doing vocation work that spends Labor and builds proficiency: gathering nodes, crafting items, running specialty packs, and similar activities all have a chance to award Living Points through a special effect, with the rate set by a server config multiplier. Some quests grant Vocation Badges outright as well.

Where you spend it. The Vocation Badge shop is the third charge-able vendor class, and it is large: nearly 14,000 sell entries, covering 66 distinct items, every one priced in Badges. The verified shop price ladder runs from 30 Badges at the low end to 100,000 Badges for the single most expensive item.

TierBadge costExamples (verified shop item names)
Cheap30 to 60Farm seeds (Oat, Wheat, Rye, Peanut, Strawberry, Pumpkin, Rosemary, Cornflower and more, 30 Badges), aquaculture polyps and Pearl Oyster (45), more seeds (Quinoa, Bean, Cactus, Poppy, Turmeric, Saffron at 60)
Mid80 to 1,500Worm Compost (80), Empty Brick Flowerbed (100), tree saplings (210 to 300), livestock calves like the Dairy Calf and Water Buffalo Calf (300), Axle Grease (500), Cashmere Yata Calf and Blizzard Cub (1,125), Vocation Hastener Scroll (1,500)
High12,000 to 100,000Dawnsdrop armor pieces and the Family Name Change Ticket (12,000), Mining Drill and Majestic Tree (18,000), and the single top item, the Proficiency Decrease Certificate (100,000)

The big-ticket Vocation Badge sinks actually stocked in the shop are the high-tier consumables and one certificate:

Shop itemBadge cost
Dawnsdrop Cap (and the rest of the Dawnsdrop set)12,000
Mining Drill18,000
Majestic Tree18,000
Proficiency Decrease Certificate (top of the shop)100,000

Note on the larger certificates and vehicle designs: items such as the Artificer's, Artisan's, and Conqueror's Certificates and the Timber Coupe Design carry a Vocation Badge price tag in the item data, but they are not stocked in the standard Vocation Badge shop on this build, so treat their Badge costs as unconfirmed for the in shop spend path.

Vocation Badges are the core sink for gatherers and crafters. They pay for farming seeds, livestock, tree saplings, and high-tier conveniences. Because all gathering works from Level 1 on this server (see the note at the bottom), you start banking Badges from your very first node. For the production chains these unlock, see /wiki/crafting-guide, /wiki/mining-guide, and /wiki/gear-progression.


Gilda Stars and the Gilda trade run

Gilda Stars are the classic ArcheAge "founder" currency. The crucial fact for this build: a Gilda Star is an inventory item (item 23633), not an account counter. You hold them as a stack and spend them by handing them to a designer or feeding them into a recipe.

The in-game description, verified from the database, reads: "An ancient coin made of pure gold and minted in Auroria centuries ago. They are the rarest and most valuable coins still in circulation, and can purchase the most important quality goods, such as the houses and workbench designs sold on Mirage Isle. Can be obtained via quests or special events."

How you earn Gilda Stars.

  • Quests. Gilda Stars are the reward on roughly 450 quest supply entries plus dozens of selective-choice quests. This is the main faucet, and daily quests are the bread-and-butter way most players accumulate them.
  • The Gilda specialty trade run. Certain specialty turn-in NPCs pay you in Gilda Stars instead of gold. When you craft a trade pack and carry it to one of these special Gilda traders, the system delivers Gilda Stars scaled from the route's gold value rather than depositing copper in your wallet. There are 20 NPCs in the data flagged to pay out Gilda Stars, including Siraba, Yurila, Mire, Jula, Paru, and Shalara, plus a set of traders named Tero, Telere, Delara, Narne, Koru, Amera, and Uli. This is the mechanic players know as the "Fine Gilda" trade run: turn a pack in to a Gilda merchant and walk away with Gilda Stars.

The specific zones each Gilda trader sits in (for example the Mahadevi and Dewstone fine-Gilda routes) depend on world placement that lives outside the currency tables, so for exact routes cross-reference /wiki/trade-packs-and-commerce. The mechanic is confirmed; treat any single named route as a guideline to verify in the world.

What Gilda Stars buy.

  • Mirage Isle designs and houses. This is the headline use, confirmed by the item description itself: house designs, farm-structure and workbench designs, farm wagons and handcarts, and other Mirage Isle goods. The Gilda purchase counters for houses and designs are handled on the Mirage Isle side, so this guide names the use rather than quoting exact Gilda prices per house.
  • Crafting catalysts. Six craft recipes in the database consume Gilda Stars directly. One confirmed example: 10 Gilda Stars are an ingredient in crafting Delphinad Flame, a high-tier crafting catalyst.

You will also run into wrapped forms of the currency: Gilda Dust, Gilda Pouch, Gilda Star Bag, Gilda Star Bundle, and Gilda Rune are all containers that open into Gilda Stars. They are convenient ways to mail or store the currency, not separate currencies in their own right.


Loyalty and the cash shop

This section covers the currencies tied to the cash shop. Keep them mentally separate from everything above: you do not grind mobs for these.

Loyalty. Loyalty is an account counter. It accrues automatically on a timer while you are logged in, and again on daily login, with patrons earning more. The exact tick and daily amounts are config-driven and patron-dependent, so we do not publish a fixed number. Loyalty is spent in the Mirage Isle cash shop on the items flagged to accept it. There is also a Loyalty Token item (item 28586), an inventory form of Loyalty that ships in gift boxes and packs and is redeemed into the Loyalty counter. Treat the token as a redeemable item, not a live wallet.

Credits. Credits are Rookery's real-money store currency, an account counter purchased through the website. This is the closed-loop credit economy described in the server's marketplace design: real money buys Credits, Credits buy cash-shop items, and a Credit Box item can wrap Credits to make them tradeable in-game. Credits are deliberately walled off from the gold economy. Do not expect to convert gold into Credits at a vendor; that is not how the loop works.

Coins. The cash shop can also accept gold directly for certain items, internally labeled "Coins." This simply means some Mirage Isle goods have a gold price as well as a Credits or Loyalty price.

Cash-shop currencyCounterSource
CreditsAccountReal money, via the website store
LoyaltyAccountTimed accrual while online plus daily login (patron-boosted)
CoinsCharacter goldPays gold for select cash-shop items

Specialty reagent coins

When you turn in a trade pack, the payout is usually gold, sometimes Gilda Stars, and in a few cases a crafting reagent item. Two such reagent payouts exist in this build. They are items, not wallet counters, and they exist to feed production rather than to be banked as money.

ItemPaid byWhat it is
Charcoal Stabilizer (32103)8 specialty NPCsA pigment and Printing/Artistry reagent. Its own description says to obtain it from Item Traders in exchange for specialty packs.
Dragon Essence Stabilizer (32106)1 specialty NPCA high-end crafting reagent.

If you are running packs primarily for these reagents, remember the same caution as the Gilda run: the payout type depends on which NPC you turn in to. See /wiki/trade-packs-and-commerce for which traders accept which packs.


Other point counters

Several more point fields exist in the data. Some are full systems, some are price fields without a confirmed in-shop spend path on this build. We list them honestly so you are not surprised to see the field but unable to spend it.

CounterStatusNote
Jury PointsPresent (counter)Earned through Court and tribunal participation. No standard shop charges it.
Crime PointsPresent (infamy meter)The crime and infamy track, not a spendable currency. Larceny and pack theft feed it. See /wiki/trade-packs-and-commerce.
Leadership PointsPresentA family and guild leadership track.
Contribution PointsPrice field present on 102 itemsThe price field exists on items such as Pinion Portals and certain mounts and tonics, but no standard buy path in this build charges a Contribution Point counter, so the in-shop spend is unconfirmed. (community-reported, not server-confirmed for the spend path)
Living PointsPresentThe internal code name for the same counter as Vocation Badges. Not a separate currency.

A few names that look like currencies are really reward items: the Honor rank Tokens above are bought with Honor Points and then used as items; Merit Badge is a reward and redeem item line (mounts, charms, farm-wagon scrolls), not a counter; and the Disciple of Kyrios Token is an event token, not a wallet.


What does NOT exist on this build

Because ArcheAge added currencies over many patches, a lot of guides and wikis describe systems that arrived after the 3.0 (Revelation) era this server runs. The following are confirmed absent here. Do not waste time hunting for them.

CurrencyStatus on this server
Blue Salt Bonds / Blue Salt NotesAbsent. Blue Salt exists only as items and Blue Salt Brotherhood quest and crafting props. There is no spendable Blue Salt Bond.
PrestigeAbsent. No Prestige item and no Prestige counter field exist.
Charcoal Stamps / Vocation StampsAbsent. The closest item is the Charcoal Stabilizer crafting reagent, which is not a stamp currency.
Kyrios / arena badge counterAbsent as a wired currency. Kyrios appears only as gear, statues, and an event token.
Mileage as a distinct spendableAbsent as its own counter. It maps onto Loyalty in this build.
AA PointsDefined in code but never implemented. The buy path is a stub that is never charged.
Merit Badge as a shop currencyAbsent as a counter. Merit Badge is a reward item line, not a wallet.

If another guide tells you to farm Blue Salt Bonds, Prestige, or Stamps on this server, it is describing a later patch. On Rookery Isles the non-gold shop counters are exactly two: Honor Points and Vocation Badges. Everything else is gold, cash shop, or item barter.


Vendor types at a glance

Pulling it together, here is which vendor accepts which currency, and roughly how large each vendor class is in the game data.

Vendor / sinkCurrency chargedScale in the data
General merchantsGold (copper)Over 64,000 sell entries, by far the largest
Honor shopHonor Points222 entries, 115 distinct items
Vocation Badge shopVocation BadgesNearly 14,000 entries, 66 distinct items
Mirage Isle designersGilda Stars (item)House and workbench designs, farm vehicles
Crafting stationsGilda Stars, Stabilizers (items)Catalysts such as Delphinad Flame
Mirage Isle cash shopCredits, Loyalty, CoinsCosmetics, conveniences, boosts
Auction HouseGoldPlayer-to-player trading; trade packs are not auctionable

A practical earning-to-spending map for a new player: grind gold for everything flexible and for the Auction House; bank Honor for PvP gems and rank rewards; bank Vocation Badges for seeds, saplings, livestock, and high-tier shop items; run daily quests and Gilda trade packs for Gilda Stars toward your first house and workbenches; and let Loyalty accrue passively for the cash shop. For where these feed into your build and progression, see /wiki/gear-progression, /wiki/combat-stats, and /wiki/classes-overview.


On Rookery Isles

A few server-specific truths to keep this guide honest against canonical ArcheAge:

  • All gathering works from Level 1. The base 3.0 fork shipped every gathering skill bugged to require character Level 52. Rookery patched this, so you earn Vocation Badges from your first node onward. Never assume a Level 52 gate on gathering here.
  • The non-gold shop counters are exactly two. Only Honor Points and Vocation Badges are charged by standard vendors. Everything else is gold, cash shop, or item barter. Treat Gilda Stars, Loyalty Tokens, and the Stabilizers as items in your bags, not hidden meters.
  • Later-patch currencies are absent. Blue Salt Bonds, Prestige, and the Stamp economy do not exist in the 3.0 (Revelation) build. If you read about them elsewhere, they are from a patch after this server's era.
  • The Credit shop is real money and walled off. Credits and Loyalty live at the cash shop and do not mix with the gold economy. The in-game grind is gold, Honor, Badges, and Gilda.

See also

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