The Realm
World Atlas
Pan and zoom the full world. Pick any region from the index for its dossier, lord, and laws.
Regions by Continent
Nuia 21
The western heartland. Stone roads, sworn houses, gentle climate, the realm's first ports.
- Ahnimar Neutral
- Airain Rock Neutral
- Ancient Ezna Neutral
- Aubre Cradle Neutral
- Dewstone Plains Nuia (West)
- Gweonid Forest Nuia (West)
- Halcyona Neutral
- Halcyona Gulf Neutral
- Hellswamp Neutral
- Karkasse Ridgelands Neutral
- Lilyut Hills Nuia (West)
- Marianople Nuia (West)
- Mirage Isle Neutral
- Miroir Tundra Neutral
- Mistsong Summit Neutral
- Sanddeep Neutral
- Shattered Sea Neutral
- Solzreed Peninsula Nuia (West)
- Two Crowns Nuia (West)
- Violent Maelstrom Neutral
- White Arden Nuia (West)
Haranya 21
The eastern reach. Desert markets, river fortresses, tigerback patrols, ancient ruins.
- Arcadian Sea Neutral
- Arcum Iris Haranya (East)
- Boiling Sea Neutral
- Calmlands Neutral
- Falcorth Plains Haranya (East)
- Golden Ruins Neutral
- Hasla Neutral
- Mahadevi Haranya (East)
- Marcala Neutral
- Mistmerrow Neutral
- Perinoor Ruins Neutral
- Rokhala Mountains Neutral
- Rookborne Basin Neutral
- Silent Forest Haranya (East)
- Solis Headlands Haranya (East)
- Sunbite Wilds Haranya (East)
- Sunspeck Sea Neutral
- Tigerspine Mountains Haranya (East)
- Villanelle Haranya (East)
- Windscour Savannah Neutral
- Ynystere Neutral
Auroria 10
The contested middle continent. Castle plots, siege lanes, dragon roosts, treasure hunts.
World map tiles mirrored from the
gletschernadel ArcheAge map project,
which composed the realm from the original
XL Games client art.
Region metadata from this realm's compact.sqlite3.
Last rebuilt 2026-05-21.