CLASSES & COMBAT  ·  2026-05-29

Classes & Skillsets Overview

Rookery Isles' complete ArcheAge 3.0 class system guide: 6 races, 10 skillsets, and the full 120 named classes you can build on this private server.

Classes & Skillsets Overview

Rookery Isles uses the ArcheAge 3.0 (Revelation) class system: pick a race, then mix any 3 of 10 skillsets to become one of 120 named classes. This is the hub that explains all of it.

Table of Contents


How the Class System Works

ArcheAge does not lock you into a single class at character creation. On Rookery Isles, running ArcheAge 3.0 "Revelation," your combat identity is built from two independent choices:

  • Step 1. Choose a race. Race determines your appearance, your lore background, and your starting zone. It does not lock your combat role.
  • Step 2. Choose skillsets. As you level you select 3 skillsets out of 10. The specific combination of those three gives your character a fixed named class.

Because the name is tied purely to which three skillsets you carry, every player who runs the same three skillsets shares the same class name, regardless of race or the order in which they picked them. There are exactly 120 possible classes (the number of ways to choose 3 skillsets from 10), and every one of them has a unique name in the game data. The full list is in the table below.

This is the single most important thing to understand about combat on Rookery: your "class" is not picked from a menu, it is assembled from skillsets, and you can change it later by resetting and re-picking. If you are brand new, start with the new player guide, then come back here when you reach the first skillset choices.


The 6 Playable Races

Rookery Isles allows 6 creatable races. Two further races (Returned and Fairy) exist in the game data but are not selectable when you make a character, so you cannot roll them.

RaceCreatableGendersNotes
NuianYesMale, FemaleClassic western human-style race.
DwarfYesMale, FemaleStout western race.
ElfYesMale, FemaleLong-lived western race.
HaraniYesMale, FemaleEastern race.
FirranYesMale, FemaleEastern feline race.
WarbornYesMale, FemaleEastern warrior race.
ReturnedNon/aExists in 3.0 data but not a creation choice on this build. Lore only.
FairyNon/aExists in data, not creatable. NPC/system race.

With both genders, that is 12 creatable character templates in total.

On race and combat: race choice on Rookery is best treated as cosmetic and lore, not a power decision. Public ArcheAge wikis list specific per-race stat perks (for example "Elf mana regeneration" or "Dwarf extra health"). Those exact numeric perks could not be confirmed in this server's data, so we do not publish them here. Pick the race you want to look at and role-play; it will not gatekeep your class or your build.

On factions: the classic "Nuia versus Haranya" two-faction split is canonical ArcheAge lore, but on Rookery the in-game factional structure is superseded by the Houses system (see guild system and taxes and housing and land). Do not assume your race hard-locks you into a faction war alignment here.

On starting zones: this NL0bP 3.0 fork uses customized start points that differ from the canonical newbie tutorial zones you may have read about on other wikis. Where you spawn is set by the build, so follow the in-game tutorial rather than old public-wiki start locations. The world atlas covers zones in detail.


The 10 Skillsets

A skillset is a tree of active and passive abilities built around a combat role. There are 10 player skillsets on Rookery. The roles below are summarized from each skillset's signature abilities.

#SkillsetRoleExample signature skills
1BattlerageMelee physical damageBattle Focus, Frenzy, Sunder Earth, Charge, Precision Strike
2WitchcraftCrowd control, debuffs, hybrid utilityLassitude, Bubble Trap, Enervate, Insidious Whisper, Purge
3DefenseTank and shieldInvincibility, Redoubt, Shield Slam, Mocking Howl, Bull Rush
4AuramancyMobility, defensive buffs, teleportsTeleportation, Protective Wings, Liberation, Shrug It Off
5OccultismMagic damage over time, summons, controlHell Spear, Crippling Mire, Summon Wraith, Stillness
6ArcheryRanged physical damageDouble Recurve, Concussive Arrow, Snare, Missile Rain
7SorceryRanged magic damageFreezing Earth, Meteor Strike, Arc Lightning, Flamebolt
8ShadowplayStealth, gap-closers, utilityStealth, Freerunner, Toxic Shot, Overwhelm, Counter Strike
9SongcraftGroup buffs, healing songs, supportHummingbird Ditty, Dissonance, Rhythmic Renewal, Alarm Call
10VitalismPrimary healingAntithesis, Revive, Resurgence, Mend, Mirror Light

A note on transformations: the game data contains two extra "skillset" entries for a dragon transformation kit and a Juggernaut (mech) transformation kit. These are special transformation abilities, not part of the 10 pickable skillsets, and they do not count toward the 120-class math. You do not choose them as one of your three.

How to think about composition: every workable build pairs a damage or healing engine with at least one survivability or utility skillset. The common pillars are:

  • Defensive backbones: Defense (hard tank) and Auramancy (mobility plus self-defense). Most durable PvP builds carry one of these.
  • Damage engines: Battlerage and Archery (physical), Sorcery and Occultism (magic).
  • Control and disruption: Witchcraft and Shadowplay.
  • Support and sustain: Vitalism (heals) and Songcraft (buffs and song heals).

For curated, role-by-role recommendations see power builds, and for opinion-based rankings see the class meta tier list.


Picking 3 Skillsets Forms Your Class

When you have all three skillset slots filled, the game assigns a named class based on the exact trio. A few worked examples, all verified against this server's data:

Skillset trioResulting class
Battlerage + Auramancy + ShadowplayDarkrunner
Archery + Auramancy + ShadowplayPrimeval
Witchcraft + Sorcery + ShadowplayDaggerspell
Defense + Auramancy + OccultismSkullknight
Witchcraft + Auramancy + VitalismHierophant
Battlerage + Witchcraft + DefenseHexblade
Battlerage + Witchcraft + AuramancyHex Warden

Order does not matter: Battlerage + Auramancy + Shadowplay is Darkrunner whether you pick Battlerage first or Shadowplay first. The full mapping of all 120 combinations is in the master table.

Spelling matters when you search builds. The server uses these exact strings: Hexblade (one word), Hex Warden (two words), Dreadnaught (spelled with "aught"), and Blade Dancer (two words). Outdated guides mix these up; trust the table below.


Levels and Skill Points

These are cumulative totals: the number of skill points you have available in total once you reach that level, not a fresh grant handed out at each milestone.

FactValue
Maximum character level55
Total skill points at level 11
Total skill points at level 54
Total skill points at level 107
Total skill points at level 5023
Total skill points at level 5528
Cost of an individual skill0, 1, or 2 points

As you level you accumulate skill points and spend them inside your three chosen skillsets to unlock and rank up abilities. By level 55 you have 28 points in total to distribute, so the bulk of your build comes together over the full climb to cap. For the fastest route to cap, see the leveling guide.

On Rookery you are not forced to dump points into a single tree. You may spend skill points freely across all three of your picked skillsets. There is no rule that you must invest a minimum in one tree before touching another. Build the hybrid you actually want.

Ancestral skills: ArcheAge 3.0 includes an "Ancestral" augment layer in canonical lore. The exact unlock condition for it could not be confirmed in this server's data, so treat any specific "unlocks at skillset level 55" claim as plausible but not server-confirmed. Check in-game before planning a build around it.


Unlocking and Resetting Skillsets

You do not get all three skillset slots at character creation. You open them as you level and earn your way into the second and third picks.

The exact unlock levels and any reset fee on this build were not confirmed in the server data, so the cadence below is described as general ArcheAge behavior, not a Rookery-verified number. Treat it as a guide and confirm the precise levels in-game.

  • First skillset: chosen at the start, very early in the leveling experience.
  • Second skillset: unlocked in the early levels (general ArcheAge cadence, not server-confirmed).
  • Third skillset: unlocked a little later, once you are established (general ArcheAge cadence, not server-confirmed).
  • Resetting and swapping: ArcheAge generally lets you drop a skillset and pick a different one, which re-rolls your class name to whatever the new trio maps to. A swap typically refunds the relevant skill points so you can rebuild. Exact reset cost and any cooldown on Rookery are community-reported, not server-confirmed; verify in-game.

The practical takeaway: you are not permanently stuck. If a build is underperforming, swap a skillset, consult the power builds and combat stats pages, and re-spec.


The Full 120 Class Map

Every row below is a verified class name and the exact three skillsets that produce it. Skillsets are listed in the game's canonical order; remember that pick order does not change the result. Use this as the definitive reference when planning a build or reading any guide that names a class.

#ClassSkillset 1Skillset 2Skillset 3
1HexbladeBattlerageWitchcraftDefense
2Hex WardenBattlerageWitchcraftAuramancy
3HordebreakerBattlerageWitchcraftOccultism
4DreadhunterBattlerageWitchcraftArchery
5HarbingerBattlerageWitchcraftSorcery
6ShadowbladeBattlerageWitchcraftShadowplay
7DirgeweaverBattlerageWitchcraftSongcraft
8DervishBattlerageWitchcraftVitalism
9AbolisherBattlerageDefenseAuramancy
10DoomlordBattlerageDefenseOccultism
11LiberatorBattlerageDefenseArchery
12CrusaderBattlerageDefenseSorcery
13BlighterBattlerageDefenseShadowplay
14DawncallerBattlerageDefenseSongcraft
15PaladinBattlerageDefenseVitalism
16BloodreaverBattlerageAuramancyOccultism
17BonestalkerBattlerageAuramancyArchery
18EnforcerBattlerageAuramancySorcery
19DarkrunnerBattlerageAuramancyShadowplay
20HeraldBattlerageAuramancySongcraft
21ArgentBattlerageAuramancyVitalism
22DreadbowBattlerageOccultismArchery
23RavagerBattlerageOccultismSorcery
24ExecutionerBattlerageOccultismShadowplay
25LorebreakerBattlerageOccultismSongcraft
26BlackguardBattlerageOccultismVitalism
27FiendhunterBattlerageArcherySorcery
28OutriderBattlerageArcheryShadowplay
29BloodskaldBattlerageArcherySongcraft
30WarpriestBattlerageArcheryVitalism
31HellweaverBattlerageSorceryShadowplay
32SpellswordBattlerageSorcerySongcraft
33FleshshaperBattlerageSorceryVitalism
34Blade DancerBattlerageShadowplaySongcraft
35InquisitorBattlerageShadowplayVitalism
36BloodthrallBattlerageSongcraftVitalism
37DreambreakerWitchcraftDefenseAuramancy
38DefilerWitchcraftDefenseOccultism
39ArchonWitchcraftDefenseArchery
40CabalistWitchcraftDefenseSorcery
41ShadowknightWitchcraftDefenseShadowplay
42PoxbaneWitchcraftDefenseSongcraft
43ShadowbaneWitchcraftDefenseVitalism
44NightcloakWitchcraftAuramancyOccultism
45Arcane HunterWitchcraftAuramancyArchery
46ArcanistWitchcraftAuramancySorcery
47EidolonWitchcraftAuramancyShadowplay
48EnchantrixWitchcraftAuramancySongcraft
49HierophantWitchcraftAuramancyVitalism
50ShadestrikerWitchcraftOccultismArchery
51DemonologistWitchcraftOccultismSorcery
52ShroudmasterWitchcraftOccultismShadowplay
53TombcallerWitchcraftOccultismSongcraft
54NecromancerWitchcraftOccultismVitalism
55StormcasterWitchcraftArcherySorcery
56TricksterWitchcraftArcheryShadowplay
57Hex RangerWitchcraftArcherySongcraft
58SoulbowWitchcraftArcheryVitalism
59DaggerspellWitchcraftSorceryShadowplay
60LamentorWitchcraftSorcerySongcraft
61ShamanWitchcraftSorceryVitalism
62NightwitchWitchcraftShadowplaySongcraft
63AssassinWitchcraftShadowplayVitalism
64AthameWitchcraftSongcraftVitalism
65SkullknightDefenseAuramancyOccultism
66BastionDefenseAuramancyArchery
67ThaumaturgeDefenseAuramancySorcery
68NightbladeDefenseAuramancyShadowplay
69Tomb WardenDefenseAuramancySongcraft
70TemplarDefenseAuramancyVitalism
71DreadstoneDefenseOccultismArchery
72BattlemageDefenseOccultismSorcery
73DreadnaughtDefenseOccultismShadowplay
74Dark AegisDefenseOccultismSongcraft
75JusticarDefenseOccultismVitalism
76FarslayerDefenseArcherySorcery
77Stone ArrowDefenseArcheryShadowplay
78HonorguardDefenseArcherySongcraft
79DruidDefenseArcheryVitalism
80SwiftstoneDefenseSorceryShadowplay
81EarthsingerDefenseSorcerySongcraft
82ScionDefenseSorceryVitalism
83NightbearerDefenseShadowplaySongcraft
84Death WardenDefenseShadowplayVitalism
85CaretakerDefenseSongcraftVitalism
86Astral RangerAuramancyOccultismArchery
87RevenantAuramancyOccultismSorcery
88PlaneshifterAuramancyOccultismShadowplay
89PhantasmAuramancyOccultismSongcraft
90EdgewalkerAuramancyOccultismVitalism
91StormchaserAuramancyArcherySorcery
92PrimevalAuramancyArcheryShadowplay
93HowlerAuramancyArcherySongcraft
94OracleAuramancyArcheryVitalism
95EnigmatistAuramancySorceryShadowplay
96SpellsongAuramancySorcerySongcraft
97BoneweaverAuramancySorceryVitalism
98ExorcistAuramancyShadowplaySongcraft
99SoothsayerAuramancyShadowplayVitalism
100ClericAuramancySongcraftVitalism
101SpellbowOccultismArcherySorcery
102ShadehunterOccultismArcheryShadowplay
103GravesingerOccultismArcherySongcraft
104Blood ArrowOccultismArcheryVitalism
105ReaperOccultismSorceryShadowplay
106RequiemOccultismSorcerySongcraft
107CultistOccultismSorceryVitalism
108NocturneOccultismShadowplaySongcraft
109DoombringerOccultismShadowplayVitalism
110SorrowsongOccultismSongcraftVitalism
111InfiltratorArcherySorceryShadowplay
112EvokerArcherySorcerySongcraft
113NaturalistArcherySorceryVitalism
114EbonsongArcheryShadowplaySongcraft
115RangerArcheryShadowplayVitalism
116SoulsongArcherySongcraftVitalism
117SpellsingerSorceryShadowplaySongcraft
118AnimistSorceryShadowplayVitalism
119GypsySorcerySongcraftVitalism
120ConfessorShadowplaySongcraftVitalism

That is the complete, verified set: 120 classes, one for every way to combine 3 of the 10 skillsets.


Where to Go Next


On Rookery Isles

A few ways this server differs from things you may read on public ArcheAge wikis:

  • The version is ArcheAge 3.0 (Revelation), not Erenor. Erenor was the 3.5 patch and arrived after this client. Ignore Erenor-era class commentary; build around the 3.0 skillsets above.
  • Six creatable races only. Returned and Fairy exist in the data but cannot be made. Do not plan a Returned character.
  • No per-race power perks are published here because the specific stat bonuses could not be confirmed in the server data. Pick race for looks and lore, not for a combat edge.
  • Customized starting zones. This NL0bP 3.0 fork relocates start points, so old "race X starts in zone Y" tables from public wikis do not apply.
  • Free hybrid spending. You may spend skill points across all three of your picked skillsets with no minimum-investment gate on one tree.
  • Factions are superseded by Houses. The classic Nuia-versus-Haranya war framing is not how organized play works here; see the guild system and taxes page.
  • Hedged claims: skillset unlock levels, any reset fee, and the Ancestral augment unlock are described as general ArcheAge behavior, not Rookery-confirmed numbers. Verify them in-game before committing a build plan.

See also

« Back to all wiki entries