Class Buffs
A class buff is a server perk. It is not a talent, it is not in the skill calculator, and you do not spend points on it. It turns on when your three skillsets are an exact combo. Any other combo gets nothing from that perk.
These perks are in the 2026-10-26 game server build. They do nothing until that build is the one running.
The skill calculator is still where you spend talent points: Skill Calculator. Named builds and rotations stay in Power Builds.
Paladin
Skillsets: Battlerage + Defense + Vitalism. Order does not matter. Templar, Abolisher, Argent, and every other combo are unchanged.
Eight perks. Four of them also require a shield in the offhand.
Always on for this combo
- Damage leech. 2% of the damage that actually lands comes back as health, to you only. A 1,000 damage hit heals 20. Hits too small to make 1 health are banked, so a string of small hits still totals exactly 2%.
- Whirlwind Slash. Once each time you cast it: you heal for 6% of your max health, and each friendly within 20 meters heals for 3% of your max health.
- Antithesis on yourself. The cast is instant. The heal gains 8% of your max health on top of the normal heal. The mana cost is doubled. Casting Antithesis on someone else stays the normal 2 second cast at the normal mana cost.
Pally Bubble
A skill on your bar, not an always-on buff. On login the server puts it in the first empty slot. The button the client shows is Protective Wings, because that is the skill the game already has. The aura on that button works for Paladin only.
- Press it and you channel for 18 seconds. The cooldown is 2 minutes. It costs 400 mana. A shield is not required.
- While the channel holds, you and each friendly within 5 meters take no magic damage.
- Walk into the 5 meters and you are covered. Walk out and the cover drops.
- A stun, a silence, or death ends the channel, and the cover ends with it.
- Templar and Skullknight still have their own Protective Wings button. Pressing theirs does not give this aura.
While a shield is equipped
- Magic armor. Magic damage you take is cut by 15%.
- Redoubt absorb. Redoubt arms a magic-only absorb equal to 12% of your max health. It empties as magic hits land and clears when Redoubt ends. Physical hits do not spend it.
- Heal threat. Your heals pull double the threat they normally would, so the Whirlwind heal holds the pack.
- Block mana. A melee or ranged block that your shield already rolled restores 2 mana per level (100 mana at level 50), once per second. Dodges, parries, and misses pay nothing. This does not add block chance. Magic never blocks.
What this does not do
- It does not add Stillness, Vicious Implosion, or Shrug It Off. Those stay on Occultism and Auramancy.
- It does not change Protective Wings for Auramancy classes. Their button does not gain the Paladin aura.
- It does not change Vitalism for Cleric, Templar, or Hierophant.
- It does not raise your block chance. Redoubt is still the button that does that.
Other classes
No other combo has a class buff yet. When the next one is added, it goes on this page.