House Sunspear. Celestial rulers, Phoenix Queen and Tempest King. Their authority is absolute but distant. They intervene only when mortal decisions threaten the balance of everything.
House Sunflare. Elite heroes-for-hire and Royal Guard. Open to anyone worthy. Merit over blood. The realm's most versatile fighting force and the celestials' favored instrument.
House Seaquill. Elven scholars and healers. Keepers of ancient medical knowledge, herbalism, and the histories that other houses would rather forget.
House Emberwave. Agricultural powerhouse of the northern valleys. They feed the realm. Firstborn blood, green shores, and a very old argument with their cousins in the north.
House Sunpeak. Steampunk industrialists with naval supremacy and shipbuilding mastery. Where others use magic, Sunpeak uses gears, steam, and ambition.
House Greenscale. Brewmasters, bards, festival keepers, and politicians for hire. They make coin on pleasure and influence. Never underestimate the house that makes you smile.
House Sandstinger. Powerful magi and protectors of the ley lines. Where magic flows, Sandstinger watches. Keepers of arcane law and the secrets buried beneath desert stone.
House Dawnstar. Highland Duchy of Skjaldor. Firstborn humans and Deepfolk Dwarves who landed on mountains that wanted them dead and called it home. They forged an alliance with the Deepfolk, not out of friendship, but out of math, and from that partnership came Dawnstar steel, the finest metal in the Isles. Every lord who swings a blade worth owning knows where it came from. Their Frost Wolves are not pets: they are bonded partners who choose their handlers and share their instincts. Frosthold has never fallen. They survived ten years of dragon fire without bending the knee once. The scars are still fresh, and Skjaldor remembers everything.
House Mudae. Fallen dragon riders trying to reclaim honor. Their lord burned the realm for ten years. Now his son Liram has been reinstated by the Celestial Crown. Some houses are willing to give the boy a chance. Many are still counting their dead.
House Skyrider. Beast masters and druids who ride giant eagles and griffons. Nation of the Druid. Nothing moves through the mountain peaks without Skyrider knowing first.
House Darkcliff. Merchant empire and master sailors defending against the Trench. They know every trade route, every port secret, and every captain who can be bought.
The Fae Courts. Summer and Winter Courts. Ancient fae who exist outside normal mortal politics. Masters of primal magic, nature manipulation, and glamours. Their allegiances shift with the seasons and their own inscrutable agendas.