Multi-layer pause map: Class A-D · heist risk · Fixer desks · Gang home turf
Toggles: F1 MAP > Zones · /zonemap · /zonemap priority|risk|fixer|gang
Passive HUD shows district + CLASS X.
Class A-D = who responds (not heist risk)
- A Merryweather smackdown (~95%, multi unit)
- B Gruppe Sechs + backups (~80%)
- C maybe one Gruppe car (~55%)
- D most likely nobody (~12%)
SecuroServ stamps class/package on calls and 911.
Empty LEO grid → Class package can spawn as NPC security. Live officers always take priority.
Fixer = criminal job broker (staged runs, not a pile of standalone robbery scripts) New intel recipes: Guarded Stash · ATM Score · House Call · Lab Sweep · Boost and Drop Stages clear auto-settles (desk can be offline). [G] aborts the run.
Pay law
- SUCCESS → crew paid from escrow + fixer client pool. Final. Arrest after the job does not claw back.
- FAIL → nobody paid. Full escrow returns to the fixer. Rep burns.
You have to win to get paid.
Fixer territory earned by finished jobs in desk radius (map shows OPEN / holder). Gang turf locked home ground — no expansion, no Vinewood takeover.
Restart: gn_fixer · ghostnet_hud · ghostnet_securo
Report fails in playtest threads.
— Echo