FIX  ·  v2026.07.26  ·  2026-07-26

GHOST//NET // PATCH — Territory, Class LEO, Fixer broker + pay law

Multi-layer pause map: Class A-D · heist risk · Fixer desks · Gang home turf Toggles: F1 MAP > Zones · /zonemap · /zonemap priority|risk|fixer|gang Passive HUD shows district + CLASS X.

Class A-D = who responds (not heist risk)

  • A Merryweather smackdown (~95%, multi unit)
  • B Gruppe Sechs + backups (~80%)
  • C maybe one Gruppe car (~55%)
  • D most likely nobody (~12%)

SecuroServ stamps class/package on calls and 911.

Empty LEO grid → Class package can spawn as NPC security. Live officers always take priority.

Fixer = criminal job broker (staged runs, not a pile of standalone robbery scripts) New intel recipes: Guarded Stash · ATM Score · House Call · Lab Sweep · Boost and Drop Stages clear auto-settles (desk can be offline). [G] aborts the run.

Pay law

  • SUCCESS → crew paid from escrow + fixer client pool. Final. Arrest after the job does not claw back.
  • FAILnobody paid. Full escrow returns to the fixer. Rep burns.

You have to win to get paid.

Fixer territory earned by finished jobs in desk radius (map shows OPEN / holder). Gang turf locked home ground — no expansion, no Vinewood takeover.

Restart: gn_fixer · ghostnet_hud · ghostnet_securo

Report fails in playtest threads.

— Echo

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