PATCH  ·  v1.0.12  ·  2026-05-25

Nuia + Haranya players now show [Rookery Isles Alliance]; Pirates stay Pirates

The faction label under Nuia and Haranya player characters has been unified. Where it used to read Nuia Alliance or Haranya Alliance (depending on which continent your character started on), both now display Rookery Isles Alliance.

Pirates keep their label. Pirate characters still show Pirate because there's an in-realm Pirate Guild that's thematically the outlaw faction, not part of the Alliance. Pirate is a faction you opt into, and that identity is preserved.

What changed visually

  • A Nuia or Haranya character's faction tag (the green label with the flag icon below your name) now reads Rookery Isles Alliance.
  • Another player's tag reads the same thing, regardless of which continent they came from — unless they're a Pirate, who still reads Pirate.
  • Guard NPCs already started using [Rookery Isles Alliance] in v1.0.11. This patch makes the Nuia + Haranya playerbase match.

The two old labels — Nuia Alliance, Haranya Alliance — are gone from the player-faction display entirely. They still exist as faction IDs in the database (so quest scripts, character creation, lore references, etc. all keep working), they just don't surface as labels anywhere on the player tag.

What didn't change

  • Sub-factions still show their lore names in places that surface them: Crescent Throne (Marianople nobility), East Ishvara (Mahadevi nobility), and the other regional groupings keep their cultural identities. The change is only to the top-level meta-faction label.
  • Quest dialog text may still reference the old names. A quest NPC might say "you will need to speak with the Nuian Alliance" in the body of their dialog. That text lives in a different table (quest_chat_bubbles) and would need a per-quest content pass to update. Filing it under "cosmetic, fix on report."
  • No game mechanics changed. Faction IDs and relations are exactly what they were after v1.0.10/v1.0.11. CanAttack still works, the cross-faction friendliness from v1.0.8 still applies, the PVP master toggle from v1.0.9 still works.

Why

The realm is built around the 12 Houses, not the old Nuia-vs-Haranya factional split. We've already removed the cross-faction hostility (v1.0.8), made the guards neutral and unified their tags (v1.0.10/v1.0.11), and added the master PVP toggle (v1.0.9). Players still showing as members of three separate "Alliances" while everything around them said otherwise was the last visible piece of the old paradigm. This patch finishes that.

Behind the scenes

Two-column update in compact.sqlite3:

  • system_factions.name for ids 148 (Nuia), 149 (Haranya) → Rookery Isles Alliance
  • localized_texts.en_us for the same two (under tbl_name='system_factions')

Backups at compact.sqlite3.bak-pre-faction-rename-20260525-134010 (pre-rename) and compact.sqlite3.bak-pre-pirate-restore-20260525-134246 (Pirate revert). No client patch, no server-source change. Server restart picks up the rename on next FactionManager.Load().

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