Defense
tankShield-and-board tanking, taunts, shield-throws.
A wall in plate. Holds bosses, throws shields, refuses to fall over. The clearing-house for raid threat.
Open skill list →The Game
Every character picks three skillsets from ten trees. That choice defines a class. With 120 combinations possible, the realm has room for any archetype you can picture.
Tools: Skill Calculator · Class Meta Tier List (S-D rankings) · Power Builds (skill rotations + gear).
Each tree has a primary role: Tank, Healer, or DPS. Click any skillset for full details, signature skills, and recommended pairings.
Hold the boss. Mitigate. Hold threat. The reason your raid healer has time to breathe.
Shield-and-board tanking, taunts, shield-throws.
A wall in plate. Holds bosses, throws shields, refuses to fall over. The clearing-house for raid threat.
Open skill list →Keep the raid alive. Dedicated group-healing roles, not classes that happen to have a heal spell.
Bard support. Buffs, debuffs, sustained party utility.
A battlefield bard. Plays sustained songs (Discord, Quickstep) that pulse buffs to allies and debuffs to enemies for as long as the music holds.
Open skill list →Healing. The single dedicated healing tree.
A devoted healer. Mirror Light bounces between allies, Resurgence revives the fallen, Antithesis cleanses curses.
Open skill list →Damage. Burst, sustain, ranged, melee, magic, physical. Pick a flavor.
Two-handed melee DPS. Charge in, hit hard, bleed everything.
A frontline berserker who closes distance with a leap and unloads heavy two-handed combos. Survives by killing before it dies.
Open skill list →Crowd control, hexes, mobility denial.
A hex-slinger who locks enemies in place, drains their will, and chains crowd-control through entire fights.
Best-in-class CC chain (Earthen Grip, Bubble Trap, Crippling Mire). Strong group utility. Devour Hope is iconic.
Low solo kill pressure; needs a DPS partner. Slow to ramp damage without a follow-up tree.
Calls forth a hand from the ground to hold an enemy, inflicting Snare for #{buff_duration}. Deals #{avg_damage}#{detail_spell_damage} Magic Damage on expiration. Being damaged by a direct attack will free the target early, but debuffs that deal damage over time will not end this
Deals #{avg_damage}#{detail_spell_damage} Magic Damage and burns #{buff_total_avg_mana_burn} mana over #{buff_duration}. Decreases healing effectiveness |cFFFF9C27-60%|r and increases duration of Stun and Trip |cFFFF9C27+30%|r.
Traps an enemy inside a bubble for #{buff_duration} and slowly lifts it into the air. Enemies in bubbles can't attack, but take -50% less Magic Damage. Being damaged by a direct attack will free the target early, but debuffs that deal damage over time will not end this effect. B
Inflicts a crippling despair on your chosen victim for #{buff_duration}. #{buff_tooltip} Can only be used in PvP.
Inflicts Fear on an enemy and causes it to flee from the caster for #{buff_duration}. Being damaged by a direct attack has a chance to free the target early, but debuffs that deal damage over time will not end this effect.
Allies: Removes |cFFFF9C271|r negative effect. #{buff_tooltip} Enemies: Removes |cFFFF9C271|r buff.
Allows caster to play dead to escape danger. Caster can revive at any time. Restores |cFFFF9C271%|r of the caster's health and mana every second if they are below 30%. Effect ends with movement.
Increases maximum Abyssal Charges |cFFFF9C27+2|r for |cFFFF9C2712 seconds|r. Prevents charges from naturally depleting for the duration, and |cFFFF9C27doubles|r charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.
Mobility, dispels, defensive utility.
A spellweaver of barriers and short-blink mobility. Less a damage tree than a survival multiplier for whatever you pair it with.
Open skill list →Death magic, summons, life-drain, curses.
Necromancer-flavored caster. Summons crows and wraiths, drains life through curses, and answers with Mana Stars and Hell Spear when the trash is dead.
Open skill list →Ranged physical DPS. Crit-stacked, kite-friendly.
A bowline killer. Stutter-steps backward at exactly the speed an enemy charges and stacks Charged Bolts into Endless Arrows.
Open skill list →Elemental magic. Flamebolt, lightning, frost, AoE.
Elemental caster. Charges a Flamebolt, chains Thunder and Lightning, drops Searing Rain on whatever survives. Scales with magic gear and burns down the field.
Open skill list →Stealth, daggers, openers from invisibility.
A knife from the dark. Stealths, opens with a stun, finishes before the target finishes its emote.
Open skill list →Pick three skillsets, you've made a class. 122 of the 120 possible combinations have community names that every ArcheAge veteran knows. Bucketed strictly by primary role: a class is a Healer only if its job is keeping a raid alive, not because it has heal spells.
The single most important class in organized 3.0 large-scale PvP. Vicious Implosion pulls the enemy ball; Hell Spear → Crows → Mire AoE-CCs it; Revenants delete what's left. Cloth-Int variant maximizes Occultism damage.
PvE dungeon and raid-boss main-tank. Same trees as the raid initiator but plate gear, threat-rotation focus, and Fortress for raid-wide DR. Trades AoE pull for aggro generation.
1v1 PvP duelist and self-sufficient open-world bruiser. Beats CC-reliant classes (Daggerspell, Darkrunner) because anti-stun / cleanse / shield-block is layered. Defy Death is the iconic save.
Large-scale PvP 'Survival King.' 40% block rate, self-heal regen, Invincibility 12s damage immunity, anti-CC kit. Best 1v1 PvP healer (almost unkillable vs mages). Cloth-armor counterintuitively for Spirit + healing power gemming.
Plate-tier survival. group buffs.
Plate-tier survival.
Plate-tier survival.
Plate-tier survival.
Plate-tier survival. group buffs.
Plate-tier survival.
Plate-tier survival. strong CC/curse pressure.
Plate-tier survival. group buffs.
Plate-tier survival. group buffs.
Plate-tier survival. group buffs.
Plate-tier survival.
Plate-tier survival.
Plate-tier survival.
Plate-tier survival.
Plate-tier survival. group buffs.
Plate-tier survival.
Plate-tier survival. strong CC/curse pressure.
Plate-tier survival.
Plate-tier survival. group buffs.
Plate-tier survival.
Plate-tier survival. strong CC/curse pressure.
Plate-tier survival. group buffs.
Plate-tier survival.
Plate-tier survival. strong CC/curse pressure.
Plate-tier survival. group buffs.
Plate-tier survival. strong CC/curse pressure. group buffs.
Plate-tier survival. strong CC/curse pressure.
Primary raid healer — best throughput in the game via song-bounce Healing Hymn + Vitalism direct heals + party crit buffs. Mana-sustainable. Note: 3.0 community guides call this combo 'Cleric'; Rookery keeps the 'Hierophant' name for clarity.
Survival-oriented healer — plate variant of Templar. Trades song throughput for Defense mitigation. Can off-tank trash mobs while healing the main-tank. Standard pairing with Hierophants in raid healer cores.
Most mobile healer in the game. Stealth gives revive-from-safety and pre-combat positioning. Six escape tools — best among healers. Healing-power scales Vitalism damage skills for off-DPS while healing.
Heal kit. high personal survivability.
Heal kit. high personal survivability.
Heal kit.
Heal kit.
Heal kit. group buffs.
Heal kit. high personal survivability.
Heal kit. strong CC/curse pressure.
Heal kit. high personal survivability.
Heal kit. high personal survivability.
Heal kit. high personal survivability.
Heal kit. high personal survivability.
Heal kit. high personal survivability.
Heal kit. group buffs. high personal survivability.
Heal kit. high personal survivability.
Heal kit. strong CC/curse pressure. high personal survivability.
Heal kit. high personal survivability.
Heal kit. group buffs. high personal survivability.
Heal kit. high personal survivability.
Heal kit. strong CC/curse pressure. high personal survivability.
Heal kit. group buffs. high personal survivability.
Heal kit. high personal survivability.
Heal kit. strong CC/curse pressure. high personal survivability.
Heal kit. high personal survivability.
Heal kit. strong CC/curse pressure. high personal survivability.
Heal kit. strong CC/curse pressure. high personal survivability.
The defining solo PvP melee class of 3.0. Stealth, gap-close, burst combo, reset. Highest mobility of any DPS — six chases plus escapes.
Ranged mirror of Darkrunner. Most-played ranged class in 3.0. Stealth-loaded Charged Bolt + Snipe execute window; kites with Drop Back and Shadow Step.
King of 1v1 and 1v3 arena. Witchcraft CC chains hold targets through the entire Sorcery burst window; dagger gives weapon-attack-into-spell scaling. Highest skill ceiling mage.
Mass-PvP backbone. Drops Sorcery elemental AoE on stacked balls pulled by Skullknights; Occultism debuffs and curses provide DoT pressure; Auramancy keeps you alive in the backline.
Melee disrupter and raid peeler. Vicious Implosion pull + Witchcraft hex chains hold the line. Scales better than Darkrunner late-game because damage isn't the primary purpose. Note: 'Hexblade' is a different class (Battlerage+Witchcraft+Defense).
Caster with party buffs and bounce-heal Hymn. Late-game answer to high HP targets. Staff/lute weapon swap is the build's identity.
DPS. group buffs.
Hybrid DPS.
Hybrid DPS. group buffs.
Hybrid DPS.
Hybrid DPS.
Hybrid DPS.
Physical DPS.
Physical DPS. group buffs.
Hybrid DPS.
Physical DPS.
DPS. strong CC/curse pressure.
Hybrid DPS.
Hybrid DPS. group buffs.
Hybrid DPS.
Hybrid DPS. strong CC/curse pressure.
Physical DPS. group buffs.
Hybrid DPS.
DPS. strong CC/curse pressure.
Hybrid DPS.
Hybrid DPS. strong CC/curse pressure.
Hybrid DPS. strong CC/curse pressure.
Magic DPS. group buffs.
DPS. group buffs.
Magic DPS.
DPS. group buffs. high personal survivability.
DPS.
Magic DPS. group buffs.
Magic DPS. strong CC/curse pressure.
DPS. group buffs.
DPS.
DPS. strong CC/curse pressure.
Magic DPS. group buffs.
Magic DPS. group buffs.
Magic DPS.
DPS. strong CC/curse pressure.
DPS. group buffs.
Magic DPS.
DPS. high personal survivability.
Magic DPS. strong CC/curse pressure.
Physical DPS. group buffs.
Hybrid DPS.
Physical DPS. high personal survivability.
Physical DPS. strong CC/curse pressure.
Magic DPS. group buffs.
DPS. group buffs. high personal survivability.
DPS. strong CC/curse pressure. group buffs.
Magic DPS. high personal survivability.
Magic DPS. strong CC/curse pressure.
DPS. strong CC/curse pressure. high personal survivability.
DPS. group buffs.
DPS.
DPS. strong CC/curse pressure.
Magic DPS.
Magic DPS. strong CC/curse pressure.
Magic DPS. strong CC/curse pressure.
DPS. strong CC/curse pressure.
Magic DPS. strong CC/curse pressure.
Skillset metadata curated against the AAEmu 3.0.3.0 client.
Skill lists drawn from compact.sqlite3 (80 signature skills mapped).
Last refreshed 2026-05-24.